How to Enable a Demo Slot

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Variants
Manage and activate Variants in your project by using the Unreal Editor's Variant Manager UI. First, ensure that you have the Variant Manager plugin activated to enable this UI. After that you'll be able to be able to see the Variant Manager panel that is divided into four columns. The left-hand column houses an alphabetical list of Actors. Drag the Actor to the Variant in left-hand column to tie it. To remove an Actor simply right-click it in the list and select Unbind from the context menu.
In the column to the right, you'll see the Values tab. If you click on a property you'll see its saved value. The left-hand button allows you to save the current value. If you change the value the Variant will update the recorded value and store the new value for that property. The Level Viewport value won't be affected however the project will be saved. When the Variant is activated the Variant will have the ability to call the functions exposed to the bound Actor.
Contrary to the previous Variant Manager, the Variant Manager can be able to capture properties that are exposed by Blueprints. These properties are then automatically bound to Actors. You can also tie the properties of your actors to Variants. If the Variant is active the property's value of capture will match the value of the Variant. If the Variant is off, the property's recorded value won't be updated.
You'll also be able to look at the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set at 150% BOM, for example you'll see the car's model has been set to 150%. You can use this information in your user interfaces. You can also switch between the different trim options of the Variant.
Variants, like the other components in Unreal can be edited and added into your project. Once you've created the Variant, bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant or change the properties of the actor. To display the Variants within your interface you can make use of thumbnail images.